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KDRONIS 



RIFT 




LUCA5FIUW GAMES 



Ope rati ens Manual i 



24 Febrius; 2249 



For three days your Scoulcraft has been traveling through empty space, 
on its way from one forsaken part of the galaxy to another. You're a tech no- 
scavenger making a living searching for abandoned technological systems - 
but for ail the luck you've had in the past month, you might as well be an 
mtergalactic drifter, Psytek, your Science Droid Analyzer, is monitoring the 
instruments There isn't much to do-not much, that is, until suddenly Psytek 
flashes an urgent message: 



POWERFUL RADIATION FLUX , # 

DETECTED : 

COORDINATES 45:98 RELATIVE 

AZIMUTH AND ELEVATION 

Powerful^ right! Your instruments indicate radsftj ihe.ten thousand range. 

"Any idea what it might be?" you ask. " Vi - " 

NEGATIVE . CHARTS INDICATE 
EHPTV SPACE FROM HERE TO STAR 
SYSTEM 583 . 

Strang*. And stranger stilt, when you deploy me Sooutwafrs optical 
sensor; you dtecovera targe, soKtary pianet-omthatsimpVdoesnl exist 
according*© the charte. But there it is, its surface cut with deep chasms and 
ancient rifts. 

VtocalupadimwaionaJccordforialegridtf 
enough, the lines of the grid am riser straight until they reach the area of the 
radiation flux There, they become as warped and tangled as the wiring of 
your third-hand Soouteraft 

A powerful radiation flux. ..a planet cut wifr deep rifts... 

Suddenly a wild idea occurs to you, Wave you stumbled upon the legend- 
ary KoronisRffl? 

Seven hundred thousand years ago, the Ancients ruled the stars -a con- 
federation of over thirty different races whose technological achievements 
were unsurpassed According to legend, the Ancients used the deep rifts of a 
planet called Koronis as a testing ground for their most powerful weapons. 
Finding the fabled Koronis Rift has been a dream of technoscavengers tor 
centuries. Now, just maybe, you're the one, . . . 






M soon as your ship moves within range, you activate your on-board 
defector. Tuned to the Ancienft standard wavelengft, it should tell you 
whether this mysterious planet contains any cactoBXif powerful tochnotogy. 

tatfenfly, thedetee^ registers toe toudestabrni you've ever heard. 
KorsmisfiL..it must bet 

You signal Psytek. Prepare the Surface Rover for descent 

Using the optical sensor, you snap an orbital photograph of a section of the 
planet's surface. A moment later Psytek announces: 



SURFACE ROVER REflDV FOR 
DESCENT . 

What about the Repo-Tech Robor?" you ask. 



EI ROBOT EQUIPPED AND ON-BOflRD . 

The Scoutcraft, with Psytek in control, will orbit while you explore the 
planet in your Surface Rover. You can always summon Psytek to come pick 
you up at any time -as long as you're in the clear and not under attack. 

There's no time to lose Koronis Rift, the greatest treasure trove of technol- 
ogy in the galaxy, is waiting 



QUICK START i 

Loading Instructions 

Sel up your Commodore 64/128 or-Atari computer as shown in owner's 
manual. Turn on your disk drive and TV Plug joystick 'interne first port. Insert 
your diskette for Koronis Rrfl with the label foryour computer system lacing up 
and turn on your Computer. Atari: the program will autoload. Commodore 64: 

. type LOAD "* ".8,1 and press RETURN, Commodore 1 28; sel the systemita 

Commodore 64 Mode, then type LOAD"*" 8,1 and press RETURN. 

Commodore 64/Commodore 128 With EpyX Fast Load™ * Cartridge. Make 
surecompmer.is.turnedort.CFor.CommodQrfi .128; set .system toCornmodore. 
64 Mode.] Insert Fast Load- Cartridge into trecartndgfl slot of computer and 
turn computer on; Insert Koronis Rift diskette into diskdhve with the 
Commodore label facing up, Hold down Commodore (G=) key and press 
R UN/STOP key to quickly load youtgame, 




Launch Scoutcraft 

Qnceyourdisk boots up; youll find yourself inside the:Surf ace Rover, 
ready to explore the planet Koronis To start scavenging, press the fire 
button on your joystick. 



Koronis Rift 






The planet Koronis is cutt)y deep valleys, called rifts, which are 
ringed by mountain rangesand sprinkled with hills You land in Rift 
One. which looks to be the least dangerous, : 



O 



The vehicle you see on the g round before you is- just what you've been- 
hoping to find -an abandoned hulk; a war machine of the Ancients. 



4 



5 



Hulks 



Mideo Displays 



Check out the video displays at the top ol your screen. To the far left, 
■the circle witfi'a glowing dotal the top is 'yourdfrectiohal display The 
glowing dot points toward the nearest hulk, directly in iront of you. 



Search 



To search the restdf Koronis Rift for Ancient technology, just turn 
your ship until thedot is at the top of:the display, and then move: , 
forward," 



6 



Drive' 



To lurn on forward dnve. just push the joystick- forward To turn qH 
forward drive, pull it back. Push. Ihe joystick leftor right to turn in: 
(hose directions. Simple. ; 



.£3.3uahliin Saucfers 



Those are Guardian Saucers swooping in. They are out to destroy you. 
•New waves will keep coming until you destroy their base on Rift 20. 
You've got only two choices-to evade, or to destroy them. To tight 



■back, use your joystick to position you r targeti Kg cursor - the small cross hair 
that moves within ihe viewing window. With the cursor centered on an enemy 
saucer push the button onithe joystick One hit may not be enough. After all, 
Ihese Guardian. Saucers will stop at noting. to protectthe hulks of Ancient 
technology. And that's exactly what you're after 




Looting Hulks 



The radiation levels on KorOnis are enough to fry a Dromodite So 
iyou.'H have to. send your Repo-Tech Robot outito loot the.hulks.y.QU.find, . 
•• Butyou can't do anything, until you've destroyed all the attacking 
saucers and positioned yoiir Rover next to the hulk. Then you'lfsee the options 
"LOOT HULK" arid "CALL SHIP" appear beneath your viewing window To 
enter the option area, move the cursor to the bottom ot the viewing window and 
press the button, Move the : cursor to the right until the .indicator: light above 
LOOT HULK" comes on. -To issue the command to your AT Robot, press the 
button oh your joystick. The RT Robot will bring back any useful systems it finds 
n trie huik. To return to the: Scoutcraft! activate the ' 
ndicator light above "CALL SHIP" and press the 
button oh your joystick. 




!*•# Final tibjecti 



4 



ue 



Aerial view: Rift 1 



Destroy the saucer base in Rift 20 by gradually increasing your 
0" : capabilities on the earlier levels. You can end the game anytime by 
•• : returning to your Scoutcraft to cash in on all the technology you've 
found: butyou cannot claim the entire planet tor yourself unless you destroy the 
Guardian Base. ■ 




P a use aift d Res t'a r t 

Press theiSPACE BAR to pause the game. Press it again to 
resyrne, To reset the game- Atari: press ESC Commodore 
M/128; press RU N/Stb R then press R EST ORE.' 



OPERATIONS MANUAL : 

SCAVENGER Hk IV MODULAR PLANETARV SURFACE ROVER 





Congratulations! You are the proud owner of the Scavenger MK 
IV Modular Planetary Surface Rover -the very latest in planetary surface trans- 
port The joystick control of your Surface Rover is all you need to direct the 
cursor and operate your craft. 



Targeting and Firing Laser 

During normal operation, the target- 
ing cursor (D) moves freely within 
the view window (B). While the 
cursor remains in the view window, 
pressing the button ol the joystick 
fires the laser weapon on your craft, 
if it is turned on. 

Operation of Message Area 
Functions 

The cursor also allows you to acti- 
vate any of the functions displayed 
in the message area [R. To make a 
selection, pu« the joystick beck until 
the cursor fs at the very bottom of 
the view window, and press the but- 
ton while pulling back. The cursor 
will enter selection area [A). Move 
the joystick left or right to make 



your selection - the light above each 
option indicates it has been selected 
Press the button to activate it. The 
Option "LOOT HULK" directs your 
remote technoscavenger (RT 
Robot) to search an artifact for use- 
ful systems "CALL SHIP" signals 
your scout ship to return to pick you 
up. (NOTE: The Scoutcraft is on call 
to retrieve the Surface Rover except 
in the event that the Surface Rover 
is under attack During an attack, 
communication between Surface 
RowrandScoulpraftl»notps»- 
mitted.J* Selecting "ADD MODULE' 
[or pressing the joystick burton) will 
install whatever system your RT 
Robot is carrying into whichever sfot 
is selected in the module area (C). 



Operation of the Surface Rover 
Display Screens 



To move:the cursor from the mes- 
^sage area and return it to trie view 
window, simply push forward on 
Ihe joystick. : 



•See Iniergalaclic Banking Coda 2E-7Z5-6-S5 lor '■ 

Soacidc requirements Ships soil under Mortgage to '. 

pny galactically-msured tank ol lt>e Ney Federation ; 

■ -are prohibited Irom entenng hostile zones 



Operation of Surface Rover 
Module Area 

' The MK fV'is'desighed to accept ' 
:modularsysfems compatible with 
the design standards of New Feder- 
ation planets, and: any of the known ." . 
surviving technology of theiAncients. 
The Rover can hold up to six systems 
in its module area : (CJ. To enter the j 

' module area; move'the cursor to ' *: ' 
Jthe bottom of the screen and press j 
the button. The cursor will enter the: 

, -sel.ectionarea, Cphtinuetop.uJ! back-: 
The cursor will light up the select 
■bar (G) of a given system. Moving ■ 
the joystick left and right selects 
different systems. To switch' the • ■ • ■ ■ 
selected system on or off, simply 
press the joystick button. The sys- \ 
tern icon: will light up if it is on. 

' ;NDTT~ :' Systems are identif fed by the 
type and:origin symbols displayed : 
iin the module slot [see '"Ancients' 
tnsignias".). To return, to main. view. . : . 
window, simply press forward on 
the joystick. 

To monitor additional ay.stems..the • 
;MK IV Rover is equipped With two j 
special display screens located 
above the view window in the sec- : 
■ :ond and .fifth positions (X):. These • • : • 
screens have been designed for 
systems that require operational disi 
plays [of -maps, for example, or 



The MK IV directional display [K) 
is factory set to delect the nearest 
concentration of Ancient tech- 

■ -nology A glowing indicator; (LJwiH- 
appear when such technology is 
present. Simply rotate the ship until 
the indicator is at the top otthe 

' Bfrec'tidn&l 'display; then move for 1 ' ' 
ward to locate identified technology 
If no indicator appears, you have 

, looted alt hulks on this rift .Factory, 
setting rriay be pre-empted by new 
radar modules. I 

The. drive status.dispfay.CMl 

indicates the status of the MK IV's 
main engines. Green indicates 
normal operation at full power; red 
indicatesthe engines have stalled. 
Below the drive indicator, a speed- 
ometer bar (N), calibrated; in 
meters per second, indicates the 



craft's speed. 

The power reserve display [0) 
indicates the total energy charge 
ready fonuse by your main.weap 
pns system [P], To the right, the 
display shows the amount of energy 
each shot' will use;[Q): Power is ' ' 
calibrated in gigajoules. zero to one 
hundred- The MKjIV standard 
power reserve can. hold only eight. - 
gigajoules of charge, but this can 
be augmented by the addition of 
power reserve booster modules. 
The power bar color is the same as 
your active laser ■ 

The shield display [R] indicates the 
current strength ofyourchromo-' ■ ■ 
quantized shields; in all sixfre- 
quency ranges from red to:violet, A 
fully black barin any of the Individ 



timers). If both displays are in use, 
■turning on a new module that 
requires a display will automatically ; 
■ turn off the least important of the : 
:modulescurrentlyinuse. : 



Lial frequencies indicates that the' ' 
shield strength for: that frequency 
range has been depleted, and any ; 
further hits of that frequency onyour: 
vehicle will result in its destruction. ■ 



OPERATIONS MANUAL- _- . : 

Psytek 75tf SERIES SCIENCE SROIS Syste» Analyzer 




Ope ration Hithin the Vi ew Window 

The Psytek 7500 Series Science Droid System Analyzer offers the very latest 
in on-board systems for the analysis and dismantling of technology. For 
ease of operation, the Psytek Science Droid requires only the use of a joystick 
for commands 

Once the Rover has returned: to the Scoutcraft, the view window (A) offers a 
closed-circuit image of the activities of the Science Droid, A conveyer belt (B) 
transports individual systems to and from the Scoutcraft storage area. 

To view the inventory of systems in the Scoutcraft storage area, first position 
the cursor in the view window, and then move the joystick left and right. The 
conveyor belt will move systems to and from Scoutcraft storage. 

In order to perform any functions on an individual system (analysis or 
dismantling, for example] you must first position the desired system on the 
conveyer belt. 

Operation of the Surf tea Rouer Nodule Area. 

lb move any system from Scoutcraft storage into the Surface Rover module 

area(C), position the desired system on the conveyer belt Then move to the 
Surface Rover module area by pulling back on tr» feysttek. Position the cursor 
in the desired empty module, and press the button to tnsteJ the system. The 
system is now part of fl» Surface Rover's active arsenal. 

To move a system from the Surface Rover module area to Scoutcraft 
storage, position the cursor in the module you wish to move and press the 




button. The selected system will appear on the conveyer belt NOTE: if there is 
a current system in view, it will automatically move aside. 

To move systems from one position to another within the Surface Rover 
module area, first position the cursor in the selected module. Push the button 
to pick up the selected system. Move it to the desired location by moving the 
joystick left or right. Then push the button again to install trie system in its 
new location, 



Operation of Selection Area Function! 

The Psy*$k Science DioldAralyssBfatows you to select from among (four) 
functiorwwithin the selection area CW 

forward on the JoySticIc To make a selection, p©s#taRtfie cursor on the 
desired function and owes the button. 

DISMANTLE causes PSytek to dismantle a system and record its function for 
later sale. 

ANAYLSIS instructs the Science Droid to evaluate the powerand efficiency of 
a system and display the information in the message area of your Rover CE). 

EXIT SHIP instructs the Rover to return to the surface of the pianet for further 
exploration, if you EXIT SHIP you wiseea new set of optons-"STAY HERE" 
retumsnqmi to Psytak; "SAME R)Fr returns you to the spot where you were 
last pidtesdfup; "NEXT RIFT' moves you ahead one rift; and "SKIP ONE" 
moves you ahead two rifts. 

END TRIP allows you to return to your home planet with the systems that 
you have collected. The selection of END TRIP opens a second level of 
options to SAVE GAME. LOAD GAME [restart a previously saved game) or 
END GAME (end game and compute score]. Note: selecting SAVE GAME will 
overwrite any previously saved game. 



p 






ENCYCLOPEDIA GALACTICA, OpSec GUL 0154 
ANCIENTSi weapons systems of : 

The Ancients ruled the stars over seven hundred thousand 
years ago — a confederation of over thirty different 
races working together to civilize the galaxy. Their 
technological achievements, especially in the field of 
advanced weapons systems, were unsurpassed. Even today, 
the systems found in the regaining hulks of Ancient 
technology scattered over a hundred or more planets are 
highly valued by Military experts and technoscavengers 
alike. Structural analysis of working Models of Ancient 
systems, made possible by advances in Science Droid pro- 
gramming, confirms the unparalleled power and sophisti- 
cation of Ancient technology. 
All caches of Ancient technology are defended by the 
only other remaining legacy of the Ancient conf edera- '% 
tlon— g*n*U cillyprogrMied 6uardlans. The Guardian 
forces are equipped with weaponry and defense systems 
commensurate with the systems they guard. Few full- 
scale campaigns against the Guardian forces have been 
attempted. To date, no such attempts have succeeded. 
(See also Guardians and Archaeotechnology . ) 





















■ 






ENCYCLOPEDIA GALACTICA; OpSec GJW 1247 
KORONIS RIFT: 










Located on the fabled planet Koronis, the Koronis Rift 
is believed to have served as the weapons testing ground 
of the Ancients. According to legend, the Ancients used 
the deep chasms and fissures of the planet to test their 
most powerful weapons systems. Some scholars believe 
that several hundred surface attack vehicles (SAVs) may 
have been tested on these proving grounds, along with 
other advanced weaponry. 
Skeptics have long argued that, if such high-level 
weapon testing indeed took place, the atmosphere of 
Koronis would remain highly radioactive even today- 
making detection of the planet a simple matter. Other 
scientists contend that the planet Koronis may be hidden 
in a dust cloud that prevents such easy detection. Nei- 
ther hypothesis has been substantiated. All charts and 
navigational references to Koronis were lost with the 
extinction of the Ancients, and despite the efforts of 
many technoscavengers, Koronis Rift has never been found 
(see also. Ancients, weapons systems of). 










1 



I 



f 



NCVCLOPEDIA GALACTICA, OpSec JEC 4206 
GUARDIANS ■ 



The Guardians are a race of genetically-engineered 
warriors created by the confederation of the Ancients 
While the Ancients disappeared long agot the Guardians 
remain* programmed to guard and defend the stockpiles 
of Ancient technology scattered throughout the galaxy. 
What little evidence researchers haue been able to piece 
together indicates that the Guardians were mutated from 
lower species by the Ancients (the best genetic analysis 
suggests they are related to the genus Blatarian, order 
Tsewsueme), fill attempts to negotiate with these fierce 
warriors, however, have failed. Programmed to self- 
destruct in order to avoid capture, the Guardians remain 
an elusive and dangerous force, (see also Archaeotech 
nology , "Ancients' Insignias" ) 

ENCYCLOPEDIA GALACTICA, QpSec THX 1138 
ARCHAE0TECHN0LOGV: 

Virtually no recorded information remains about the 
actual development of Ancient weaponry. The field of 
archaeotechnology attempts to understand the nature of 
Ancient hulks by studying the alien races that created 

ive de- 
>latively 



■ 





Their vision extended into the infrared— and the mili- 
tary artifacts they developed all operate in the red and 
orange frequency ranges. The Xendron preoccupation with 
flight and speed led them to design faster and more ef- 
ficient propulsion systems than those of other Ancient 
races. 



Mi 



S VST EM ICONS 



The following lists standard military systems of the 
Ancients, along with symbols commonly used to identify 
them. Other types exist that haue not yet been, 
identified. 

LASER— Chromoquantized laser, capable of emit- 
ting a beam of destructive energy in a single 
color frequency. 



m 




SHIELD — Chromoquantized shield, capable of 
defending against energy weapons of variou 
colors . 






GENERATOR — comprising stand power supply. 



POWER RESERVE— a high capacity energy storage 




device . 



RADAR— Remote sensing device, designed to 
locate a specific type or class of objects 
May also serve as compass or direction finder. 

ECU — Electronic countermeasure device, capable 
of interfering with enemy detection gear and 
rendering the user harder to detect. 



DRIVE— Propulsion module, for augmenting or 
changing the ability of the Rover to move over 
terrain. 



ALIEN INSIGNIA 






The following markings were used by 

which of their races designed a module. (Note that the 

information in this area is incomplete.) 





A race of largely sessile creatures that got 
much of their nourishment from water and 
sunlight. Thought to use photosynthesis and 
chlorophyll much as earthly plants do. 

Flying omnivores, similar in structure to the 
Manta-ray, from a large world with a thick 
atmosphere. Very quick and sharp of hearing. 



■ 



□ 






One of the oldest Ancient races. Given to 
diversions of the mind. Poor fighters but 
excellent strategists and diplomats. Fond of 
simulations- music . 



□ 










□ 






D 






i.l 






□ 






D 



A race from a planet rich in radioactivity . 
Fast and tough, quick to destroy their own 
young at any sign of abnormality. Very dis- 
trustful of other Ancient races. Reptilian 
in form, heauily plated, scaly skin. 



Plant intelligence, used reflective leaves to 
defend itself from animals. Capable of limited 
motion. 




Herbivores from a desolate planet. Large 
creatures, they liued underground, conserving 
strength for the infrequent rainy seasons. 

Mammalian carnivores, fond of eating reptiles 
Not as bright as many other of the Ancient 
races. 



Skilled hunters, with unusually good sense of 
terrain and cover. 



_ 








Underground dwellers, 
magnetic and electrical fields 



Sleek swimmers, expert in laser technology but 
poor diplomats. Uery creative architects. 




Herbivorous philosophers, superficially similar 
to the extinct terrestrial ankylosaur. Legends 
suggest they had limited psychic powers. 

A race of six-legged centauroids, carnivorous 
and quick, from a planet that circles a class 
F8 sun. 




A race of arboreal creatures with long thin 
legs. Mammalian, but capable of spinning spider 
like webs. Evolved on a cold planet of red sun 
system. Very sharp vision, high metabolism 



■ 






a 






a 









iPOWERFLOH 



O n-boar d S y stem s 

: Your MK IV has been equipped with 
• Autotroriic power distribution. 

:Aflon-board systems (drive, radar, 
^weapons, shields- and any^modules 
:you plug into the control panel] 
irequjre power. Power is, produced 
■by your generator. Ten percent of 
:the energy is directed to weapons 
■and shields. The remaining ninety 
: percent powers airofher ■systems ■ 
:(drive, radar detection, etc:). 

jf there ig surplusipower, it:is 
■red irected to trie wea poris and ' ' 
:shields. It there is insufficient energy 
ihowever; the drive, radar, apd other 
Systems will operate atreducedeffi 
:ciency. For this reason, ^opera- 
tion of any particularly powerful sys 
:tem may require the use of a more 



The power reserve display can afs'o 
be used to assessthe power require 
ments of unidentified systems, To 

do so, first-empty your reserve 

by firing your weapon, and then 
observe -how rapidly the reserve 
recharges. Now turn on the uniden 
tified system and repeat the test. 
If your power reserve recharges 
quickly, the system has relatively 
normal- power-requirements: 



Weapons Systems 

The MK IV Rover is equipped with 



■powerfuf generator.' 

The power reserve display (O] 
Indicates power available to your 



:weapons systems. Twenty percent 
of available power goes immediately 
to your shields, The remainder is 
Stored -init-he power reserve.- H-the 
power reserve is full, any surplus 
energy flows to the shields; If the 
. bower reserve .is .low, very.lfttje. 
energy may reach the shields. 



a chrampquaMzed shield arid 
laser weapon of standard design. 
Chromoquantization, a principle of 
physics learned -from Ancient relics, 
has allowed Earth.scientists to con- 
struct laser weapons of immense 
power, as well as Shields ot energy 



to protect against them. Chromo- 
quantized weapons can emit one of 
six frequencies of electromagnetic 
energy corresponding to the eolors 
red, orange, yellow, green, blue, 
and purple. : 

Shields are characterized by the ■ - 
color agginst which they can pro 
vide the most powerful defense. For 
instance! an orange, shield defends 
best agafnstan orange laser; a red 



STRATEGY AND TACTICS 

Add a new module to an erppty slot by selecting the slot and hitting the fire 
button. Use the "Add Module" option only to replace existing modules 

Some strategies will score more points than others. For high points; either try to 
bring back lots of modules for dismantling, or try to gather enough powerful 
weapons: quickly, then get to Rift 20 and destroy the Guardian base. 

■ Most radar-modules- pointoniy tohuiksTnade by the'same race; If you first 

figure ouf what kind of modules an Ancient race is good at (using clues in the 
manual or experience], then you can use radars made by that race to tell you if 

and where yqu may fi.nd.mdre.qf those, modules. Save the radars of. useful 

races with Psytek tor use on later rifts. 

Mapping the rifts will help you from game to game. Some modules will help you 
if! making maps, _ j \ ■ • j : : 







or yellow shield would be less effec-: Pent laser's will fi're more often 
tive; a blue or green shield would ■ between recharges than their less 
offer little protection. Conversely, : efficient counterparts. Efficiency 




the greater the difference in color ■ ■ and power usage are- vitally^mpor- 1 ■ 

between a laser and a shield, the ■ tant factors in both offensive and 
more deadly the effect of the laser : defensive strategies. A powerful 

weapon. iForexam pie, a purple . . . . : and highly efficient red shield, for . . . 

laser is the most effective weapon example,:might actually defend 
against a:yellow shield. A yellow against a green laser betterthan a 
laser directed against a yellpw weak and inefficient green shield. 


sHield wtiuld riave- virtually ho effect. 

L . ;.,„„, • '■ . Module Priority Systems 

Standard MK IV weapons and The MK | VcomeS e quJpped with 

shields have distinct power:usage : hlM ^ standard .weapons and navi. 




and eftaency specifications. Power-. ga , iona| ^ Th instaljatl0n 
usage of a given laser is indited , of neW systerT1 : automatically 
by the small bar injhe power reserve • |aces the ^^ buHt-inisys- 

pf the power reserve bar This smal- : of fl ^ type-:laser shield, 
*\ lerbanndicaeshpwmuchenergy : radar, etc ; -can be active.) Upon 
7 a weapon will draih from your installation the Rover d«nl»v 




reserve when ,t isfirod. A weapon : screens wj|| aLjtomatica n Mcate 
hat uses : min,malenergycan be : the characteristics^ thenewsys- 
fired more continuously than a tBm A new power ^ eserve mo dule 




weapon requiring maximum energy; may increase youHpower,' for ' ' 

The efficiency of a^laser, on the exam pie, and that will be indicated 
other hand , is a measure of how by the power reserve display. Built-in 

well it uses its power to create a ■••■: systems are designed to turn back 

destructive beam -A highly efficient on automatically when any new cor- 
aser will do more damage than an : responding system is turned off. 

inefficient pne, even.wh.ere power. , ■ : : : I 

use remains the same. Highly effi- \ [ 





Pay careful attention to energy flow. Powerful modules : may require more 




energy than you can afford: If you add stronger shields and lasers to your 
Rover you'll need to get stronger generators and power reserves too. 

Unusual modules may work only. on: certain cola red .saucers,. or for limited 

amountspf time. Pay attention and experiment. You may find improved ■ 
versions rn later rifts. : 

Note the progression of colors in the saucer .weapons and. shields. Qnce you .... 




recognize the pattern you can plan ahead by having the modules you'll need to 
defeat or evade the saucers coming up. 

Ml, Differently shaped -saucers have different attack patterns ArJaptyonr attacks tn 




their patterns. \ 

Cutting through passes and staying hear mountains can throw saucers off their 
pursuit, particularly if you .have, agoad generator and drive 













































XQRONIS RIFT was created by the TM & ©1985 LUCASFILM LTD. : : 

Xucasfilm Games Division. Noah ALL RIGHTS RESERVED 

; Faistei n di rected the p reject and c re- : : 




' ' lated the co 
: player inier 
lAncWilmu 
Iment. scali 


ncept. instrument displays, ftncienis, «uio 
ace, and documenlation, Dromodite, Ko 
nder provided 3D environ- Federation, Ps> 
ng and motion objects, Science Droid 
and support roulines. Repo-Tech Rot 
ctal code by Loren Modular Plane 
3) the Pixar group modilied Tsewsueme, X 
<ellner, Ron Gilbertdid the elements of the 
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